mirror of
https://gitea.phreedom.club/localhost_frssoft/bloat.git
synced 2024-11-16 09:49:21 +02:00
3.2 KiB
3.2 KiB
emoji 🚀 🎒 🎉
emoji
is a minimalistic emoji library for Go. It lets you use emoji characters in strings.
Inspired by spatie/emoji
Install 💾
go get github.com/enescakir/emoji
Usage 🏄
package main
import (
"fmt"
"github.com/enescakir/emoji"
)
func main() {
fmt.Printf("Hello %v\n", emoji.WavingHand)
fmt.Printf("I am %v from %v\n",
emoji.ManTechnologist,
emoji.FlagForTurkey,
)
fmt.Printf("Different skin tones.\n default: %v light: %v dark: %v\n",
emoji.ThumbsUp,
emoji.OkHand.Tone(emoji.Light),
emoji.CallMeHand.Tone(emoji.Dark),
)
fmt.Printf("Emojis with multiple skin tones.\n both medium: %v light and dark: %v\n",
emoji.PeopleHoldingHands.Tone(emoji.Medium),
emoji.PeopleHoldingHands.Tone(emoji.Light, emoji.Dark),
)
fmt.Println(emoji.Parse("Emoji aliases are :sunglasses:"))
emoji.Println("Use fmt wrappers :+1: with emoji support :tada:")
}
/* OUTPUT
Hello 👋
I am 👨💻 from 🇹🇷
Different skin tones.
default: 👍 light: 👌🏻 dark: 🤙🏿
Emojis with multiple skin tones.
both medium: 🧑🏽🤝🧑🏽 light and dark: 🧑🏻🤝🧑🏿
Emoji aliases are 😎
Use fmt wrappers 👍 with emoji support 🎉
*/
This package contains emojis constants based on Full Emoji List v13.0.
emoji.CallMeHand // 🤙
emoji.CallMeHand.Tone(emoji.Dark) // 🤙🏿
Also, it has additional emoji aliases from github/gemoji.
emoji.Parse(":+1:") // 👍
emoji.Parse(":100:") // 💯
You can generate country flag emoji with ISO 3166 Alpha2 codes:
emoji.CountryFlag("tr") // 🇹🇷
emoji.CountryFlag("US") // 🇺🇸
emoji.Parse("country flag alias :flag-gb:") // country flag alias 🇬🇧
All constants are generated by internal/generator
.
Testing 🔨
go test
Todo 📌
- Add examples to
godoc
Contributing 👨💻
I am accepting PRs that add aliases to the package.
You have to add it to customEmojis
list at internal/generator/main
.
If you think an emoji constant is not correct, open an issue. Please use this list to look up the correct unicode value and the name of the character.
Credits ⭐
License 📜
The MIT License (MIT). Please see License File for more information.