mirror of
https://gitea.phreedom.club/localhost_frssoft/bloat.git
synced 2024-12-22 11:23:33 +02:00
Added prototype send pleroma emoji reactions via reactions page
This commit is contained in:
parent
80170099f8
commit
9cdac3e623
14 changed files with 5128 additions and 2 deletions
|
@ -139,7 +139,9 @@ type LikedByData struct {
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//For Pleroma reactions
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type ReactedByData struct {
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*CommonData
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Reactions []*mastodon.ReactionsPleroma
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Reactions []*mastodon.ReactionsPleroma
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ReactionEmojis map[string]string
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ID string
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}
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type RetweetedByData struct {
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@ -11,6 +11,8 @@ import (
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"bloat/model"
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"bloat/renderer"
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"bloat/util"
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"github.com/enescakir/emoji"
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)
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var (
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@ -513,7 +515,9 @@ func (s *service) ReactedByPage(c *client, id string) (err error) {
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cdata := s.cdata(c, "reactions", 0, 0, "")
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data := &renderer.ReactedByData{
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CommonData: cdata,
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ID: id,
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Reactions: reactions,
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ReactionEmojis: emoji.Map(),
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}
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return s.renderer.Render(c.rctx, c.w, renderer.ReactedByPage, data)
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}
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@ -1,8 +1,20 @@
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{{with .Data}}
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{{template "header.tmpl" (WithContext .CommonData $.Ctx)}}
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{{$st_id := .ID}}
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<div class="scrollable-emoji" style="overflow-y: scroll; height:400px;">
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<div class="pleroma-reactions">
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{{range $shortcode, $code := .ReactionEmojis}}
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<form action="/react-with/{{$st_id}}?emoji={{$code}}" method="post" target="_self" title="{{$shortcode}}">
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<input type="hidden" name="csrf_token" value="{{$.Ctx.CSRFToken}}">
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<input type="hidden" name="referrer" value="{{$.Ctx.Referrer}}">
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<input type="submit" value="{{$code}}" class="pleroma-emoji">
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</form>
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{{end}}
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</div>
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</div>
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{{range .Reactions}}
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<div class="page-title">{{.Name}}</div>
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{{template "userlist.tmpl" (WithContext .Accounts $.Ctx)}}
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</div>
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{{end}}
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{{end}}
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15
vendor/github.com/enescakir/emoji/.gitignore
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vendor/github.com/enescakir/emoji/.gitignore
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@ -0,0 +1,15 @@
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# Binaries for programs and plugins
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*.exe
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*.exe~
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*.dll
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*.so
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*.dylib
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# Test binary, built with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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# Dependency directories (remove the comment below to include it)
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# vendor/
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21
vendor/github.com/enescakir/emoji/LICENSE
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vendor/github.com/enescakir/emoji/LICENSE
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2020 Enes Çakır
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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99
vendor/github.com/enescakir/emoji/README.md
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vendor/github.com/enescakir/emoji/README.md
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@ -0,0 +1,99 @@
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# emoji :rocket: :school_satchel: :tada:
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[![Build Status](https://github.com/enescakir/emoji/workflows/build/badge.svg?branch=master)](https://github.com/enescakir/emoji/actions)
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[![godoc](https://godoc.org/github.com/enescakir/emoji?status.svg)](https://godoc.org/github.com/enescakir/emoji)
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[![Go Report Card](https://goreportcard.com/badge/github.com/enescakir/emoji)](https://goreportcard.com/report/github.com/enescakir/emoji)
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[![Codecov](https://img.shields.io/codecov/c/github/enescakir/emoji)](https://codecov.io/gh/enescakir/emoji)
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[![MIT License](https://img.shields.io/github/license/enescakir/emoji)](https://github.com/enescakir/emoji/blob/master/LICENSE)
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`emoji` is a minimalistic emoji library for Go. It lets you use emoji characters in strings.
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Inspired by [spatie/emoji](https://github.com/spatie/emoji)
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## Install :floppy_disk:
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``` bash
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go get github.com/enescakir/emoji
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```
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## Usage :surfer:
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```go
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package main
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import (
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"fmt"
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"github.com/enescakir/emoji"
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)
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func main() {
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fmt.Printf("Hello %v\n", emoji.WavingHand)
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fmt.Printf("I am %v from %v\n",
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emoji.ManTechnologist,
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emoji.FlagForTurkey,
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)
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fmt.Printf("Different skin tones.\n default: %v light: %v dark: %v\n",
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emoji.ThumbsUp,
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emoji.OkHand.Tone(emoji.Light),
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emoji.CallMeHand.Tone(emoji.Dark),
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)
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fmt.Printf("Emojis with multiple skin tones.\n both medium: %v light and dark: %v\n",
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emoji.PeopleHoldingHands.Tone(emoji.Medium),
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emoji.PeopleHoldingHands.Tone(emoji.Light, emoji.Dark),
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)
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fmt.Println(emoji.Parse("Emoji aliases are :sunglasses:"))
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emoji.Println("Use fmt wrappers :+1: with emoji support :tada:")
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}
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/* OUTPUT
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Hello 👋
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I am 👨💻 from 🇹🇷
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Different skin tones.
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default: 👍 light: 👌🏻 dark: 🤙🏿
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Emojis with multiple skin tones.
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both medium: 🧑🏽🤝🧑🏽 light and dark: 🧑🏻🤝🧑🏿
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Emoji aliases are 😎
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Use fmt wrappers 👍 with emoji support 🎉
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*/
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```
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This package contains emojis constants based on [Full Emoji List v13.0](https://unicode.org/Public/emoji/13.0/emoji-test.txt).
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```go
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emoji.CallMeHand // 🤙
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emoji.CallMeHand.Tone(emoji.Dark) // 🤙🏿
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```
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Also, it has additional emoji aliases from [github/gemoji](https://github.com/github/gemoji).
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```go
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emoji.Parse(":+1:") // 👍
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emoji.Parse(":100:") // 💯
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```
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You can generate country flag emoji with [ISO 3166 Alpha2](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) codes:
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```go
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emoji.CountryFlag("tr") // 🇹🇷
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emoji.CountryFlag("US") // 🇺🇸
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emoji.Parse("country flag alias :flag-gb:") // country flag alias 🇬🇧
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```
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All constants are generated by `internal/generator`.
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## Testing :hammer:
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``` bash
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go test
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```
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## Todo :pushpin:
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* Add examples to `godoc`
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## Contributing :man_technologist:
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I am accepting PRs that add aliases to the package.
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You have to add it to `customEmojis` list at `internal/generator/main`.
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If you think an emoji constant is not correct, open an issue.
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Please use [this list](http://unicode.org/emoji/charts/full-emoji-list.html)
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to look up the correct unicode value and the name of the character.
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## Credits :star:
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- [Enes Çakır](https://github.com/enescakir)
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## License :scroll:
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The MIT License (MIT). Please see [License File](LICENSE.md) for more information.
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1944
vendor/github.com/enescakir/emoji/constants.go
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vendor/github.com/enescakir/emoji/constants.go
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vendor/github.com/enescakir/emoji/doc.go
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vendor/github.com/enescakir/emoji/doc.go
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@ -0,0 +1,4 @@
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/*
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Package emoji makes working with emojis easier.
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*/
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package emoji
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124
vendor/github.com/enescakir/emoji/emoji.go
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vendor/github.com/enescakir/emoji/emoji.go
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@ -0,0 +1,124 @@
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package emoji
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import (
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"fmt"
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"strings"
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)
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// Base attributes
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const (
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TonePlaceholder = "@"
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flagBaseIndex = '\U0001F1E6' - 'a'
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)
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// Skin tone colors
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const (
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Default Tone = ""
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Light Tone = "\U0001F3FB"
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MediumLight Tone = "\U0001F3FC"
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Medium Tone = "\U0001F3FD"
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MediumDark Tone = "\U0001F3FE"
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Dark Tone = "\U0001F3FF"
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)
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// Emoji defines an emoji object with no skin variations.
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type Emoji string
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// String returns string representation of the simple emoji.
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func (e Emoji) String() string {
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return string(e)
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}
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// EmojiWithTone defines an emoji object that has skin tone options.
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type EmojiWithTone struct {
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oneTonedCode string
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twoTonedCode string
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defaultTone Tone
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}
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// newEmojiWithTone constructs a new emoji object that has skin tone options.
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func newEmojiWithTone(codes ...string) EmojiWithTone {
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if len(codes) == 0 {
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return EmojiWithTone{}
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}
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one := codes[0]
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two := codes[0]
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if len(codes) > 1 {
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two = codes[1]
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}
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return EmojiWithTone{
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oneTonedCode: one,
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twoTonedCode: two,
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}
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}
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// withDefaultTone sets default tone for an emoji and returns it.
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func (e EmojiWithTone) withDefaultTone(tone string) EmojiWithTone {
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e.defaultTone = Tone(tone)
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return e
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}
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// String returns string representation of the emoji with default skin tone.
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func (e EmojiWithTone) String() string {
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return strings.ReplaceAll(e.oneTonedCode, TonePlaceholder, e.defaultTone.String())
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}
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// Tone returns string representation of the emoji with given skin tone.
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func (e EmojiWithTone) Tone(tones ...Tone) string {
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// if no tone given, return with default skin tone
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if len(tones) == 0 {
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return e.String()
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}
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str := e.twoTonedCode
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replaceCount := 1
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// if one tone given or emoji doesn't have twoTonedCode, use oneTonedCode
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// Also, replace all with one tone
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if len(tones) == 1 {
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str = e.oneTonedCode
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replaceCount = -1
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}
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// replace tone one by one
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for _, t := range tones {
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// use emoji's default tone
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if t == Default {
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t = e.defaultTone
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}
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str = strings.Replace(str, TonePlaceholder, t.String(), replaceCount)
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}
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return str
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}
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// Tone defines skin tone options for emojis.
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type Tone string
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// String returns string representation of the skin tone.
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func (t Tone) String() string {
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return string(t)
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}
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// CountryFlag returns a country flag emoji from given country code.
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// Full list of country codes: https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
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func CountryFlag(code string) (Emoji, error) {
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if len(code) != 2 {
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return "", fmt.Errorf("not valid country code: %q", code)
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}
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code = strings.ToLower(code)
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flag := countryCodeLetter(code[0]) + countryCodeLetter(code[1])
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return Emoji(flag), nil
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}
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// countryCodeLetter shifts given letter byte as flagBaseIndex.
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func countryCodeLetter(l byte) string {
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return string(rune(l) + flagBaseIndex)
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}
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56
vendor/github.com/enescakir/emoji/fmt.go
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vendor/github.com/enescakir/emoji/fmt.go
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package emoji
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import (
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"fmt"
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"io"
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)
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// Sprint wraps fmt.Sprint with emoji support
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func Sprint(a ...interface{}) string {
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return Parse(fmt.Sprint(a...))
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}
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// Sprintf wraps fmt.Sprintf with emoji support
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func Sprintf(format string, a ...interface{}) string {
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return Parse(fmt.Sprintf(format, a...))
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}
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// Sprintln wraps fmt.Sprintln with emoji support
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func Sprintln(a ...interface{}) string {
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return Parse(fmt.Sprintln(a...))
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}
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// Print wraps fmt.Print with emoji support
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func Print(a ...interface{}) (n int, err error) {
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return fmt.Print(Sprint(a...))
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}
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// Println wraps fmt.Println with emoji support
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func Println(a ...interface{}) (n int, err error) {
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return fmt.Println(Sprint(a...))
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}
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// Printf wraps fmt.Printf with emoji support
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func Printf(format string, a ...interface{}) (n int, err error) {
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return fmt.Print(Sprintf(format, a...))
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}
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// Fprint wraps fmt.Fprint with emoji support
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func Fprint(w io.Writer, a ...interface{}) (n int, err error) {
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return fmt.Fprint(w, Sprint(a...))
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}
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// Fprintf wraps fmt.Fprintf with emoji support
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func Fprintf(w io.Writer, format string, a ...interface{}) (n int, err error) {
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return fmt.Fprint(w, Sprintf(format, a...))
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}
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// Fprintln wraps fmt.Fprintln with emoji support
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func Fprintln(w io.Writer, a ...interface{}) (n int, err error) {
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return fmt.Fprintln(w, Sprint(a...))
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}
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// Errorf wraps fmt.Errorf with emoji support
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func Errorf(format string, a ...interface{}) error {
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return fmt.Errorf(Sprintf(format, a...))
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}
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3
vendor/github.com/enescakir/emoji/go.mod
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vendor/github.com/enescakir/emoji/go.mod
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module github.com/enescakir/emoji
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go 1.13
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vendor/github.com/enescakir/emoji/go.sum
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0
vendor/github.com/enescakir/emoji/go.sum
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2715
vendor/github.com/enescakir/emoji/map.go
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2715
vendor/github.com/enescakir/emoji/map.go
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127
vendor/github.com/enescakir/emoji/parser.go
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vendor/github.com/enescakir/emoji/parser.go
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package emoji
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import (
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"fmt"
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"regexp"
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"strings"
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"unicode"
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)
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var (
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flagRegex = regexp.MustCompile(`^:flag-([a-zA-Z]{2}):$`)
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)
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// Parse replaces emoji aliases (:pizza:) with unicode representation.
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func Parse(input string) string {
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var matched strings.Builder
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var output strings.Builder
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for _, r := range input {
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// when it's not `:`, it might be inner or outer of the emoji alias
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if r != ':' {
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// if matched is empty, it's the outer of the emoji alias
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if matched.Len() == 0 {
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output.WriteRune(r)
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continue
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}
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matched.WriteRune(r)
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// if it's space, the alias's not valid.
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// reset matched for breaking the emoji alias
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if unicode.IsSpace(r) {
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output.WriteString(matched.String())
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matched.Reset()
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}
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continue
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}
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// r is `:` now
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// if matched is empty, it's the beginning of the emoji alias
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if matched.Len() == 0 {
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matched.WriteRune(r)
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continue
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}
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// it's the end of the emoji alias
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match := matched.String()
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alias := match + ":"
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|
||||
// check for emoji alias
|
||||
if code, ok := Find(alias); ok {
|
||||
output.WriteString(code)
|
||||
matched.Reset()
|
||||
continue
|
||||
}
|
||||
|
||||
// not found any emoji
|
||||
output.WriteString(match)
|
||||
// it might be the beginning of the another emoji alias
|
||||
matched.Reset()
|
||||
matched.WriteRune(r)
|
||||
|
||||
}
|
||||
|
||||
// if matched not empty, add it to output
|
||||
if matched.Len() != 0 {
|
||||
output.WriteString(matched.String())
|
||||
matched.Reset()
|
||||
}
|
||||
|
||||
return output.String()
|
||||
}
|
||||
|
||||
// Map returns the emojis map.
|
||||
// Key is the alias of the emoji.
|
||||
// Value is the code of the emoji.
|
||||
func Map() map[string]string {
|
||||
return emojiMap
|
||||
}
|
||||
|
||||
// AppendAlias adds new emoji pair to the emojis map.
|
||||
func AppendAlias(alias, code string) error {
|
||||
if c, ok := emojiMap[alias]; ok {
|
||||
return fmt.Errorf("emoji already exist: %q => %+q", alias, c)
|
||||
}
|
||||
|
||||
for _, r := range alias {
|
||||
if unicode.IsSpace(r) {
|
||||
return fmt.Errorf("emoji alias is not valid: %q", alias)
|
||||
}
|
||||
}
|
||||
|
||||
emojiMap[alias] = code
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Exist checks existence of the emoji by alias.
|
||||
func Exist(alias string) bool {
|
||||
_, ok := Find(alias)
|
||||
|
||||
return ok
|
||||
}
|
||||
|
||||
// Find returns the emoji code by alias.
|
||||
func Find(alias string) (string, bool) {
|
||||
if code, ok := emojiMap[alias]; ok {
|
||||
return code, true
|
||||
}
|
||||
|
||||
if flag := checkFlag(alias); len(flag) > 0 {
|
||||
return flag, true
|
||||
}
|
||||
|
||||
return "", false
|
||||
}
|
||||
|
||||
// checkFlag finds flag emoji for `flag-[CODE]` pattern
|
||||
func checkFlag(alias string) string {
|
||||
if matches := flagRegex.FindStringSubmatch(alias); len(matches) == 2 {
|
||||
flag, _ := CountryFlag(matches[1])
|
||||
|
||||
return flag.String()
|
||||
}
|
||||
|
||||
return ""
|
||||
}
|
Loading…
Reference in a new issue