292 lines
6.5 KiB
Go
292 lines
6.5 KiB
Go
package model
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import (
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"fmt"
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"html/template"
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"sort"
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"strings"
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"github.com/robertjanetzko/LegendsBrowser2/backend/util"
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"golang.org/x/exp/maps"
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)
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func (w *DfWorld) AllEventTypes() []string {
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types := make(map[string]bool)
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for _, e := range w.HistoricalEvents {
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types[e.Details.Type()] = true
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}
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var list = util.Keys(types)
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sort.Strings(list)
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return list
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}
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func (w *DfWorld) EventsOfType(t string) any {
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var list []*HistoricalEvent
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for _, e := range w.HistoricalEvents {
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if e.Details.Type() == t {
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list = append(list, e)
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}
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}
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sort.Slice(list, func(i, j int) bool { return list[i].Id_ < list[j].Id_ })
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return struct {
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Type string
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Events []*HistoricalEvent
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}{
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Type: t,
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Events: list,
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}
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}
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func (w *DfWorld) EventsMatching(f func(HistoricalEventDetails) bool) []*HistoricalEvent {
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var list []*HistoricalEvent
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for _, e := range w.HistoricalEvents {
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if f(e.Details) {
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list = append(list, e)
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}
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}
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sort.Slice(list, func(a, b int) bool { return list[a].Id_ < list[b].Id_ })
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return list
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}
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func (w *DfWorld) SiteHistory(siteId int) []*HistoricalEvent {
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var list []*HistoricalEvent
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for _, e := range w.HistoricalEvents {
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if e.Details.RelatedToSite(siteId) {
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switch e.Details.(type) {
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case *HistoricalEventCreatedSite, *HistoricalEventDestroyedSite, *HistoricalEventSiteTakenOver, *HistoricalEventHfDestroyedSite, *HistoricalEventReclaimSite:
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list = append(list, e)
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}
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}
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}
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sort.Slice(list, func(a, b int) bool { return list[a].Id_ < list[b].Id_ })
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return list
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}
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func (w *DfWorld) Races() []string {
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races := make(map[string]bool)
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for _, hf := range w.HistoricalFigures {
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races[hf.Race] = true
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}
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list := maps.Keys(races)
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sort.Strings(list)
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return list
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}
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func (c *HistoricalEventCollection) Type() string {
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if c.Details == nil {
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return "unk"
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}
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return c.Details.Type()
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}
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func (e *HistoricalEventCollection) Html(c *Context) string {
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if e.Details == nil {
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return "unk"
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}
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return e.Details.Html(e, c)
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}
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func (e *Artifact) Type() string {
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switch e.ItemSubtype {
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case "scroll":
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return "scroll"
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}
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switch e.ItemType {
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case "weapon", "tool", "book", "slab":
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return e.ItemType
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case "armor", "shoe", "gloves", "helm", "pants":
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return "armor"
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default:
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return "item"
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}
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}
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func (e *Entity) Type() string {
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return e.Type_.String()
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}
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func (x *Entity) Color() string {
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c := ""
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switch x.Race {
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case "dwarf":
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c = `#FFCC33`
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case "elf":
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c = `#99FF00`
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case "human":
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c = `#0000CC`
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case "kobold":
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c = `#333`
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case "goblin":
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c = `#CC0000`
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}
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if x.Necromancer {
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c = `#A0A`
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}
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return c
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}
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func (e *Entity) Weapons() []string {
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return util.Map(e.Weapon, func(w EntityWeapon) string { return w.String() })
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}
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func (e *Entity) Position(id int) *EntityPosition {
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for _, p := range e.EntityPosition {
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if p.Id_ == id {
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return p
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}
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}
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return &EntityPosition{Name_: "UNKNOWN POSITION"}
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}
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func (e *Entity) PositionByIndex(index int) *EntityPosition {
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return e.EntityPosition[len(e.EntityPosition)-1-index]
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}
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func (p *EntityPosition) GenderName(hf *HistoricalFigure) string {
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if hf.Female() && p.NameFemale != "" {
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return p.NameFemale
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} else if hf.Male() && p.NameMale != "" {
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return p.NameMale
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} else {
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return p.Name_
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}
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}
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func (hf *HistoricalFigure) Female() bool {
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return hf.Sex == 0 || hf.Caste == "FEMALE"
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}
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func (hf *HistoricalFigure) Male() bool {
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return hf.Sex == 1 || hf.Caste == "MALE"
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}
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func (hf *HistoricalFigure) Pronoun() string {
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if hf.Female() {
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return "she"
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}
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return "he"
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}
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func (hf *HistoricalFigure) PossesivePronoun() string {
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if hf.Female() {
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return "her"
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}
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return "his"
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}
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func (hf *HistoricalFigure) FirstName() string {
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return strings.Split(hf.Name_, " ")[0]
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}
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func (hf *HistoricalFigure) Goals() string {
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return andList(util.Map(hf.Goal, func(g HistoricalFigureGoal) string { return g.String() }))
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}
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func (hf *HistoricalFigure) Pets() string {
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return andList(util.Map(hf.JourneyPet, func(g string) string { return articled(strings.ToLower(g)) }))
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}
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func (x *Honor) Requirement() string {
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var list []string
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if x.RequiresAnyMeleeOrRangedSkill {
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list = append(list, "attaining sufficent skill with a weapon or technique")
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}
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if x.RequiredSkill != HonorRequiredSkill_Unknown {
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list = append(list, "attaining enough skill with the "+x.RequiredSkill.String())
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}
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if x.RequiredBattles == 1 {
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list = append(list, "serving in combat")
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}
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if x.RequiredBattles > 1 {
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list = append(list, fmt.Sprintf("participating in %d battles", x.RequiredBattles))
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}
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if x.RequiredYears >= 1 {
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list = append(list, fmt.Sprintf("%d years of membership", x.RequiredYears))
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}
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if x.RequiredKills >= 1 {
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list = append(list, fmt.Sprintf("slaying %d enemies", x.RequiredKills))
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}
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return " after " + andList(list)
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}
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func (r *Region) Type() string {
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return r.Type_.String()
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}
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func (s *Site) Type() string {
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return s.Type_.String()
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}
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func (s *Structure) Type() string {
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return s.Type_.String()
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}
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func (w *WorldConstruction) Type() string {
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return w.Type_.String()
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}
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func (w *WrittenContent) Name() string {
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return w.Title
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}
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func (w *WrittenContent) Type() string {
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return w.Form.String()
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}
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func (w *DanceForm) Type() string {
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return "dance form"
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}
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func (w *MusicalForm) Type() string {
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return "musical form"
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}
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func (w *PoeticForm) Type() string {
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return "poetic form"
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}
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func (r *Reference) Html(c *Context) template.HTML {
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switch r.Type_ {
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case ReferenceType_ABSTRACTBUILDING:
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return template.HTML("a building")
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case ReferenceType_ARTIFACT:
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return template.HTML(c.artifact(r.Id_))
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case ReferenceType_DANCEFORM:
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return template.HTML(c.danceForm(r.Id_))
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case ReferenceType_ENTITY:
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return template.HTML(c.entity(r.Id_))
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case ReferenceType_HISTORICALEVENT:
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if e, ok := c.World.HistoricalEvents[r.Id_]; ok {
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return template.HTML("how in " + Time(e.Year, e.Seconds72) + " " + e.Details.Html(c))
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}
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case ReferenceType_HISTORICALFIGURE:
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return template.HTML(c.hf(r.Id_))
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case ReferenceType_INTERACTION:
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return template.HTML("an interaction")
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case ReferenceType_KNOWLEDGESCHOLARFLAG:
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return template.HTML("specific knowledge")
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case ReferenceType_LANGUAGE:
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return template.HTML("a language")
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case ReferenceType_MUSICALFORM:
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return template.HTML(c.musicalForm(r.Id_))
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case ReferenceType_POETICFORM:
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return template.HTML(c.poeticForm(r.Id_))
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case ReferenceType_SITE:
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return template.HTML(c.site(r.Id_, ""))
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case ReferenceType_SUBREGION:
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return template.HTML(c.region(r.Id_))
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case ReferenceType_VALUELEVEL:
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return template.HTML("a value")
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case ReferenceType_WRITTENCONTENT:
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return template.HTML(c.writtenContent(r.Id_))
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}
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return template.HTML(r.Type_.String())
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}
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func (r *River) Id() int {
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return r.Id_
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}
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