fixed a couple strings after checking in-game text
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@ -1494,7 +1494,7 @@ func (x *HistoricalEventKnowledgeDiscovered) Html(c *Context) string {
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistorySourcingBasicArchaeology:
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knowledge = "the method of collecting and evaluating artifacts to learn about history and culture"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistorySourcingBasicReliability:
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knowledge = "the reliability of sources"
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knowledge = "the idea of source reliability"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistorySourcingPersonalInterviews:
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knowledge = "using personal interviews as sources"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistorySourcingRoleOfCulturalDifferences:
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@ -1504,7 +1504,7 @@ func (x *HistoricalEventKnowledgeDiscovered) Html(c *Context) string {
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistorySourcingRoleOfSystemicBias:
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knowledge = "the role of systemic bias in sources"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistoryTheoryHistoricalCausation:
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knowledge = "the causes of historical events"
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knowledge = "discourse on the causes of historical events"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistoryTheoryHistoricalCycles:
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knowledge = "the notion of historical, governmental and social cycles"
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case HistoricalEventKnowledgeDiscoveredKnowledge_HistoryTheorySocialCohesion:
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