2022-04-29 12:31:05 +03:00
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package model
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func (x *Entity) Icon() string {
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switch x.Type_ {
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case EntityType_Civilization:
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return "fa-solid fa-star"
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case EntityType_Guild:
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return "fa-solid fa-wrench"
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case EntityType_Merchantcompany:
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return "fa-solid fa-coins"
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case EntityType_Migratinggroup:
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return "fa-solid fa-person-hiking"
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case EntityType_Militaryunit:
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return "fa-solid fa-chess-knight"
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case EntityType_Nomadicgroup:
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return "fa-solid fa-tent"
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case EntityType_Outcast:
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return "fa-solid fa-campground"
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case EntityType_Performancetroupe:
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return "fa-solid fa-guitar"
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case EntityType_Religion:
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return "fa-solid fa-building-columns"
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case EntityType_Sitegovernment:
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return "fa-solid fa-scale-balanced"
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}
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return "fa-solid fa-star"
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}
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func (x *Site) Icon() string {
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switch x.Type_ {
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case SiteType_Camp:
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return "fa-solid fa-campground"
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case SiteType_Castle, SiteType_DarkFortress, SiteType_Fort, SiteType_Fortress:
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return "fa-brands fa-fort-awesome"
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case SiteType_Cave:
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return "fa-solid fa-mound"
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case SiteType_DarkPits:
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return "fa-solid fa-square"
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case SiteType_ForestRetreat:
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return "fa-solid fa-tree-city"
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case SiteType_Hamlet, SiteType_Hillocks:
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return "fa-solid fa-home"
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case SiteType_ImportantLocation:
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return "fa-solid fa-monument"
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case SiteType_Labyrinth:
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return "fa-solid fa-border-all"
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case SiteType_Lair:
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return "fa-solid fa-paw"
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case SiteType_Monastery:
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return "fa-solid fa-building-columns"
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case SiteType_MountainHalls:
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return "fa-solid fa-mountain-city"
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case SiteType_Shrine:
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return "fa-solid fa-landmark-dome"
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case SiteType_Tomb:
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return "fa-solid fa-circle-stop"
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case SiteType_Town:
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return "fa-solid fa-city"
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case SiteType_Tower:
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return "fa-solid fa-chess-rook"
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case SiteType_Vault:
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return "fa-solid fa-vault"
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}
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return ""
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}
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2022-04-29 15:21:27 +03:00
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func (x *Structure) Icon() string {
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switch x.Type_ {
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case StructureType_CountingHouse:
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return "fa-solid fa-coins"
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case StructureType_Dungeon:
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return "fa-solid fa-dungeon"
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case StructureType_Guildhall:
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return "fa-solid fa-wrench"
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case StructureType_InnTavern:
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return "fa-solid fa-utensils"
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case StructureType_Keep:
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return "fa-brands fa-fort-awesome"
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case StructureType_Library:
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return "fa-solid fa-book"
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case StructureType_Market:
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return "fa-solid fa-store"
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case StructureType_MeadHall:
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return "fa-solid fa-warehouse"
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case StructureType_Temple:
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return "fa-solid fa-landmark-dome"
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case StructureType_Tomb:
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return "fa-solid fa-circle-stop"
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case StructureType_Tower:
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return "fa-solid fa-chess-rook"
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case StructureType_UnderworldSpire:
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return "fa-solid fa-monument"
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}
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return ""
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}
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2022-04-29 12:31:05 +03:00
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func (x *WorldConstruction) Icon() string {
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switch x.Type_ {
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case WorldConstructionType_Bridge:
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return "fa-solid fa-bridge"
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case WorldConstructionType_Road:
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return "fa-solid fa-road"
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case WorldConstructionType_Tunnel:
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return "fa-solid fa-archway"
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}
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return ""
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}
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func (e *Artifact) Icon() string {
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switch e.ItemSubtype {
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case "scroll":
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return "fa-solid fa-scroll"
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}
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switch e.ItemType {
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case "weapon":
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return "fa-solid fa-baseball-bat-ball"
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case "tool":
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return "fa-solid fa-wrench"
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case "book":
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return "fa-solid fa-book"
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case "slab":
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return "fa-solid fa-square"
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case "armor", "shoe", "gloves", "helm", "pants", "shield":
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return "fa-solid fa-shield"
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default:
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return "fa-solid fa-circle"
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}
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}
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