backend = "glx"; vsync = true; use-damage = true; unredir-if-possible = true; glx-no-stencil = true; # glx-copy-from-front = false; # glx-use-damage = false; shadow = true; shadow-radius = 16; shadow-offset-x = -16; shadow-offset-y = -12; shadow-opacity = 0.35; shadow-exclude = [ "! name ~=''", "name *= 'dunst'", "name *= 'tint2'", "name *= 'picom'", "name *= 'scrot'", "name *= 'Vivaldi'", "class_g = 'vlc'" ]; # detect-rounded-corners = true;