package model func (x *Entity) Icon() string { switch x.Type_ { case EntityType_Civilization: return "fa-solid fa-star" case EntityType_Guild: return "fa-solid fa-wrench" case EntityType_Merchantcompany: return "fa-solid fa-coins" case EntityType_Migratinggroup: return "fa-solid fa-person-hiking" case EntityType_Militaryunit: return "fa-solid fa-chess-knight" case EntityType_Nomadicgroup: return "fa-solid fa-tent" case EntityType_Outcast: return "fa-solid fa-campground" case EntityType_Performancetroupe: return "fa-solid fa-guitar" case EntityType_Religion: return "fa-solid fa-building-columns" case EntityType_Sitegovernment: return "fa-solid fa-scale-balanced" } return "fa-solid fa-star" } func (x *Site) Icon() string { switch x.Type_ { case SiteType_Camp: return "fa-solid fa-campground" case SiteType_Castle, SiteType_DarkFortress, SiteType_Fort, SiteType_Fortress: return "fa-brands fa-fort-awesome" case SiteType_Cave: return "fa-solid fa-mound" case SiteType_DarkPits: return "fa-solid fa-square" case SiteType_ForestRetreat: return "fa-solid fa-tree-city" case SiteType_Hamlet, SiteType_Hillocks: return "fa-solid fa-home" case SiteType_ImportantLocation: return "fa-solid fa-monument" case SiteType_Labyrinth: return "fa-solid fa-border-all" case SiteType_Lair: return "fa-solid fa-paw" case SiteType_Monastery: return "fa-solid fa-building-columns" case SiteType_MountainHalls: return "fa-solid fa-mountain-city" case SiteType_Shrine: return "fa-solid fa-landmark-dome" case SiteType_Tomb: return "fa-solid fa-circle-stop" case SiteType_Town: return "fa-solid fa-city" case SiteType_Tower: return "fa-solid fa-chess-rook" case SiteType_Vault: return "fa-solid fa-vault" } return "" } func (x *Structure) Icon() string { switch x.Type_ { case StructureType_CountingHouse: return "fa-solid fa-coins" case StructureType_Dungeon: return "fa-solid fa-dungeon" case StructureType_Guildhall: return "fa-solid fa-wrench" case StructureType_Hospital: return "fa-solid fa-hospital" case StructureType_InnTavern: return "fa-solid fa-utensils" case StructureType_Keep: return "fa-brands fa-fort-awesome" case StructureType_Library: return "fa-solid fa-book" case StructureType_Market: return "fa-solid fa-store" case StructureType_MeadHall: return "fa-solid fa-warehouse" case StructureType_Temple: return "fa-solid fa-landmark-dome" case StructureType_Tomb: return "fa-solid fa-circle-stop" case StructureType_Tower: return "fa-solid fa-chess-rook" case StructureType_UnderworldSpire: return "fa-solid fa-monument" } return "" } func (x *WorldConstruction) Icon() string { switch x.Type_ { case WorldConstructionType_Bridge: return "fa-solid fa-bridge" case WorldConstructionType_Road: return "fa-solid fa-road" case WorldConstructionType_Tunnel: return "fa-solid fa-archway" } return "" } func (e *Artifact) Icon() string { switch e.ItemSubtype { case "scroll": return "fa-solid fa-scroll" } switch e.ItemType { case "weapon": return "fa-solid fa-baseball-bat-ball" case "tool": return "fa-solid fa-wrench" case "book": return "fa-solid fa-book" case "slab": return "fa-solid fa-square" case "armor", "shoe", "gloves", "helm", "pants", "shield": return "fa-solid fa-shield" default: return "fa-solid fa-circle" } }