hf died event
This commit is contained in:
parent
1c0239b06e
commit
a30c1515f0
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@ -18,6 +18,8 @@ func main() {
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}
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if *g {
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df.LoadSameFields()
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a, err := df.LoadAnalyzeData()
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if err != nil {
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log.Fatal(err)
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@ -7522,8 +7522,45 @@
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"Multiple": false,
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"Base": true,
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"Plus": false,
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"Values": {},
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"Enum": false
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"Values": {
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"air": true,
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"blood": true,
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"blood drained": true,
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"chasm": true,
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"crushed": true,
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"crushed bridge": true,
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"drown": true,
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"exec beheaded": true,
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"exec buried alive": true,
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"exec burned alive": true,
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"exec crucified": true,
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"exec drowned": true,
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"exec fed to beasts": true,
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"exec generic": true,
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"exec hacked to pieces": true,
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"flying object": true,
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"freezing water": true,
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"heat": true,
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"hunger": true,
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"infection": true,
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"melt": true,
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"murdered": true,
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"obstacle": true,
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"old age": true,
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"put to rest": true,
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"quitdead": true,
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"scared to death": true,
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"shot": true,
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"slaughtered": true,
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"spikes": true,
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"struck": true,
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"suicide drowned": true,
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"suicide leaping": true,
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"thirst": true,
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"trap": true,
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"vanish": true
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},
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"Enum": true
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},
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"df_world|historical_events|historical_event+HfDied|death_cause": {
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"IsString": true,
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@ -7531,8 +7568,45 @@
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"Multiple": false,
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"Base": false,
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"Plus": true,
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"Values": {},
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"Enum": false
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"Values": {
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"behead": true,
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"bleed": true,
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"burn_alive": true,
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"bury_alive": true,
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"cavein": true,
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"chasm": true,
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"collision": true,
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"crucify": true,
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"drain_blood": true,
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"drawbridge": true,
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"drown": true,
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"drown_alt": true,
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"drown_alt2": true,
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"encase_ice": true,
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"execution_generic": true,
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"falling_object": true,
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"feed_to_beasts": true,
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"hack_to_pieces": true,
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"heat": true,
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"hunger": true,
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"infection": true,
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"leapt_from_height": true,
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"melt": true,
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"memorialize": true,
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"murder": true,
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"old_age": true,
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"quit": true,
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"scare": true,
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"shot": true,
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"slaughter": true,
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"spike": true,
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"struck_down": true,
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"suffocate": true,
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"thirst": true,
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"trap": true,
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"vanish": true
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},
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"Enum": true
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},
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"df_world|historical_events|historical_event+HfDied|feature_layer_id": {
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"IsString": false,
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@ -7637,13 +7711,10 @@
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"Plus": true,
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"Values": {
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"apple wood": true,
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"bismuth bronze": true,
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"bronze": true,
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"chestnut": true,
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"copper": true,
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"date palm wood": true,
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"iron": true,
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"steel": true
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"iron": true
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},
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"Enum": true
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},
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@ -120,6 +120,22 @@ func CreateMetadata(a *AnalyzeData) (*Metadata, error) {
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field.Type = "string"
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} else {
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var vs []string
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for _, f2 := range fs {
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if strings.HasPrefix(f2, k+PATH_SEPARATOR) {
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fn2 := f2[len(k)+1:]
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if !strings.Contains(fn2, PATH_SEPARATOR) {
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if sn, ok := sameFields[typeNames[k]][strcase.ToCamel(fn2)]; ok {
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if sn == strcase.ToCamel(fn) {
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for k := range a.Fields[f2].Values {
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a.Fields[f].Values[k] = true
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}
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}
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}
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}
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}
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}
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for k := range a.Fields[f].Values {
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vs = append(vs, k)
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}
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@ -250,8 +250,6 @@ func LoadSameFields() error {
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}
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func GenerateBackendCode(objects *Metadata) error {
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LoadSameFields()
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file, _ := json.MarshalIndent(objects, "", " ")
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_ = ioutil.WriteFile("model.json", file, 0644)
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@ -437,7 +435,7 @@ func (f Field) EndAction(obj Object) string {
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var entityRegex, _ = regexp.Compile("(civ|civ_id|enid|[^d]*entity(_id)?|^entity(_id)?|^source|^destination|^involved)(_?[0-9])?$")
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var hfRegex, _ = regexp.Compile("(hfid|hf_id|hist_figure_id|histfig_id|histfig|bodies|_hf)")
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var artifactRegex, _ = regexp.Compile("(item|artifact_id)$")
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var artifactRegex, _ = regexp.Compile("(item(_id)?|artifact_id)$")
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var siteRegex, _ = regexp.Compile("(site_id|site)[0-9]?$")
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var regionRegex, _ = regexp.Compile("(region_id|srid)$")
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@ -461,7 +459,6 @@ func (obj Object) Related(regex *regexp.Regexp) string {
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var list []string
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for n, f := range obj.Fields {
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if f.Type == "int" && !f.SameField(obj) && regex.MatchString(n) {
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fmt.Println(n, regex, regex.MatchString(n))
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if !f.Multiple {
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list = append(list, fmt.Sprintf("x.%s == id", f.Name))
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} else {
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@ -114,17 +114,30 @@ func (a *AnalyzeData) GetSubType(s string, t string) *Subtype {
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}
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type AnalyzeContext struct {
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file string
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plus bool
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subtypes map[string]map[int]string
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file string
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plus bool
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subtypes map[string]map[int]string
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overwrites *Overwrites
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}
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type Overwrites struct {
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ForceEnum map[string]bool
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}
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func analyze(file string, a *AnalyzeData) error {
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data, err := ioutil.ReadFile("overwrites.json")
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if err != nil {
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return err
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}
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overwrites := &Overwrites{}
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json.Unmarshal(data, overwrites)
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ctx := AnalyzeContext{
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file: file,
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plus: false,
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subtypes: make(map[string]map[int]string),
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file: file,
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plus: false,
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subtypes: make(map[string]map[int]string),
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overwrites: overwrites,
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}
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// base file
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@ -290,7 +303,8 @@ Loop:
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if s != "" && f.Enum {
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f.Values[s] = true
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}
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if len(f.Values) > 30 {
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force := ctx.overwrites.ForceEnum[strings.Join(path, PATH_SEPARATOR)]
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if len(f.Values) > 30 && !force {
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f.Values = make(map[string]bool)
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f.Enum = false
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}
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@ -0,0 +1,6 @@
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{
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"ForceEnum": {
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"df_world|historical_events|historical_event+HfDied|cause": true,
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"df_world|historical_events|historical_event+HfDied|death_cause": true
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}
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}
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@ -69,7 +69,8 @@
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"Item": "SlayerItemId",
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"Site": "SiteId",
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"SlayerHf": "SlayerHfid",
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"VictimHf": "Hfid"
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"VictimHf": "Hfid",
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"DeathCause": "Cause"
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},
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"HistoricalEventHfDisturbedStructure": {
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"Histfig": "HistFigId",
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@ -896,8 +896,93 @@ func (x *HistoricalEventHfDestroyedSite) Html(c *context) string {
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return c.hf(x.AttackerHfid) + " routed " + siteCiv(x.SiteCivId, x.DefenderCivId) + " and destroyed " + site(x.SiteId, "")
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}
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func (x *HistoricalEventHfDied) Html(c *context) string { // TODO force cause enum
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return "UNKNWON HistoricalEventHfDied"
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func (x *HistoricalEventHfDied) Html(c *context) string {
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hf := c.hf(x.Hfid)
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loc := location(x.SiteId, " in", x.SubregionId, " in")
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slayer := ""
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if x.SlayerHfid != -1 {
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slayer = " by " + c.hfRelated(x.SlayerHfid, x.Hfid)
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}
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if x.SlayerItemId != -1 {
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slayer += " with " + artifact(x.SlayerItemId)
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} else {
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}
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switch x.Cause {
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case HistoricalEventHfDiedCause_Behead, HistoricalEventHfDiedCause_ExecBeheaded:
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return hf + " was beheaded" + slayer + loc
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case HistoricalEventHfDiedCause_Bleed, HistoricalEventHfDiedCause_Blood:
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return hf + " bled to death, slain by " + slayer + loc
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case HistoricalEventHfDiedCause_BloodDrained, HistoricalEventHfDiedCause_DrainBlood:
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return hf + " was drained of blood by " + slayer + loc
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case HistoricalEventHfDiedCause_BurnAlive, HistoricalEventHfDiedCause_ExecBurnedAlive:
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return hf + " was burned alive" + slayer + loc
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case HistoricalEventHfDiedCause_BuryAlive, HistoricalEventHfDiedCause_ExecBuriedAlive:
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return hf + " was buried alive" + slayer + loc
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case HistoricalEventHfDiedCause_Cavein:
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case HistoricalEventHfDiedCause_Chasm:
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return hf + " fell into a deep chasm" + loc
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case HistoricalEventHfDiedCause_Collision, HistoricalEventHfDiedCause_Obstacle:
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return hf + " died after colliding with an obstacle, slain by " + slayer + loc
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case HistoricalEventHfDiedCause_Crucify, HistoricalEventHfDiedCause_ExecCrucified:
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return hf + " was crucified" + slayer + loc
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case HistoricalEventHfDiedCause_Crushed:
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case HistoricalEventHfDiedCause_CrushedBridge, HistoricalEventHfDiedCause_Drawbridge:
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return hf + " was crushed by a drawbridge" + loc
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case HistoricalEventHfDiedCause_Drown:
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return hf + " drowned" + loc
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case HistoricalEventHfDiedCause_DrownAlt, HistoricalEventHfDiedCause_ExecDrowned:
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return hf + " was drowned" + slayer + loc
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case HistoricalEventHfDiedCause_DrownAltTwo:
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case HistoricalEventHfDiedCause_EncaseIce, HistoricalEventHfDiedCause_FreezingWater:
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return hf + " was encased in ice" + loc
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case HistoricalEventHfDiedCause_ExecGeneric, HistoricalEventHfDiedCause_ExecutionGeneric:
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return hf + " was executed" + slayer + loc
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case HistoricalEventHfDiedCause_FallingObject:
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case HistoricalEventHfDiedCause_FeedToBeasts, HistoricalEventHfDiedCause_ExecFedToBeasts:
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return hf + " was fed to beasts" + slayer + loc
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case HistoricalEventHfDiedCause_FlyingObject:
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case HistoricalEventHfDiedCause_HackToPieces, HistoricalEventHfDiedCause_ExecHackedToPieces:
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return hf + " was hacked to pieces" + slayer + loc
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case HistoricalEventHfDiedCause_Heat:
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case HistoricalEventHfDiedCause_Hunger:
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return hf + " starved" + loc
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case HistoricalEventHfDiedCause_Infection:
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return hf + " succumbed to infection" + loc
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case HistoricalEventHfDiedCause_LeaptFromHeight:
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case HistoricalEventHfDiedCause_Melt:
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return hf + " melted" + loc
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case HistoricalEventHfDiedCause_Murder, HistoricalEventHfDiedCause_Murdered:
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return hf + " was murdered" + slayer + loc
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case HistoricalEventHfDiedCause_OldAge:
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return hf + " died of old age" + loc
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case HistoricalEventHfDiedCause_PutToRest, HistoricalEventHfDiedCause_Memorialize:
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return hf + " was put to rest" + loc
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case HistoricalEventHfDiedCause_Quit:
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case HistoricalEventHfDiedCause_Quitdead:
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case HistoricalEventHfDiedCause_Scare:
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case HistoricalEventHfDiedCause_ScaredToDeath:
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case HistoricalEventHfDiedCause_Shot:
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return hf + " was shot and killed" + slayer + loc
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case HistoricalEventHfDiedCause_Slaughter, HistoricalEventHfDiedCause_Slaughtered:
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return hf + " was slaughtered by " + slayer + loc
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case HistoricalEventHfDiedCause_Spike:
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case HistoricalEventHfDiedCause_Spikes:
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case HistoricalEventHfDiedCause_Struck, HistoricalEventHfDiedCause_StruckDown:
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return hf + " was struck down" + slayer + loc
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case HistoricalEventHfDiedCause_Suffocate, HistoricalEventHfDiedCause_Air:
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return hf + " suffocated, slain by " + slayer + loc
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case HistoricalEventHfDiedCause_SuicideDrowned:
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return hf + " drowned " + util.If(world.HistoricalFigures[x.Hfid].Female(), "herself ", "himself ") + loc
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case HistoricalEventHfDiedCause_SuicideLeaping:
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return hf + " leapt from a great height" + loc
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case HistoricalEventHfDiedCause_Thirst:
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return hf + " died of thirst" + loc
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case HistoricalEventHfDiedCause_Trap:
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return hf + " was killed by a trap" + loc
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case HistoricalEventHfDiedCause_Vanish:
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}
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return hf + " died: " + x.Cause.String() + slayer + loc
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}
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func (x *HistoricalEventHfDisturbedStructure) Html(c *context) string {
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@ -432,15 +432,9 @@ func InitSameFields() {
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"SlayerShooterItemId": true,
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"SubregionId": true,
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},
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"ItemSubtype": {
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"Cause": true,
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},
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"ItemType": {
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"Cause": true,
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},
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"Mat": {
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"Cause": true,
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},
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"ItemSubtype": {},
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"ItemType": {},
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"Mat": {},
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"ShooterArtifactId": {
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"FeatureLayerId": true,
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"Hfid": true,
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@ -459,11 +453,13 @@ func InitSameFields() {
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"SlayerShooterItemId": true,
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"SubregionId": true,
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},
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"ShooterItemSubtype": {},
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"ShooterItemType": {},
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"ShooterMat": {
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"ShooterItemSubtype": {
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"Cause": true,
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},
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"ShooterItemType": {
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"Cause": true,
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},
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"ShooterMat": {},
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"Site": {
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"FeatureLayerId": true,
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"Hfid": true,
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@ -9260,6 +9256,537 @@ func (x *HistoricalEventHfDestroyedSite) MarshalJSON() ([]byte, error) {
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return json.Marshal(d)
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}
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type HistoricalEventHfDiedCause int
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const (
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HistoricalEventHfDiedCause_Unknown HistoricalEventHfDiedCause = iota
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HistoricalEventHfDiedCause_Air
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HistoricalEventHfDiedCause_Behead
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HistoricalEventHfDiedCause_Bleed
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HistoricalEventHfDiedCause_Blood
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HistoricalEventHfDiedCause_BloodDrained
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HistoricalEventHfDiedCause_BurnAlive
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HistoricalEventHfDiedCause_BuryAlive
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HistoricalEventHfDiedCause_Cavein
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HistoricalEventHfDiedCause_Chasm
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HistoricalEventHfDiedCause_Collision
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HistoricalEventHfDiedCause_Crucify
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HistoricalEventHfDiedCause_Crushed
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HistoricalEventHfDiedCause_CrushedBridge
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HistoricalEventHfDiedCause_DrainBlood
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HistoricalEventHfDiedCause_Drawbridge
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HistoricalEventHfDiedCause_Drown
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HistoricalEventHfDiedCause_DrownAlt
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HistoricalEventHfDiedCause_DrownAltTwo
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HistoricalEventHfDiedCause_EncaseIce
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HistoricalEventHfDiedCause_ExecBeheaded
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HistoricalEventHfDiedCause_ExecBuriedAlive
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HistoricalEventHfDiedCause_ExecBurnedAlive
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HistoricalEventHfDiedCause_ExecCrucified
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HistoricalEventHfDiedCause_ExecDrowned
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HistoricalEventHfDiedCause_ExecFedToBeasts
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HistoricalEventHfDiedCause_ExecGeneric
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HistoricalEventHfDiedCause_ExecHackedToPieces
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HistoricalEventHfDiedCause_ExecutionGeneric
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HistoricalEventHfDiedCause_FallingObject
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HistoricalEventHfDiedCause_FeedToBeasts
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HistoricalEventHfDiedCause_FlyingObject
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HistoricalEventHfDiedCause_FreezingWater
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HistoricalEventHfDiedCause_HackToPieces
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HistoricalEventHfDiedCause_Heat
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HistoricalEventHfDiedCause_Hunger
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HistoricalEventHfDiedCause_Infection
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HistoricalEventHfDiedCause_LeaptFromHeight
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HistoricalEventHfDiedCause_Melt
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HistoricalEventHfDiedCause_Memorialize
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HistoricalEventHfDiedCause_Murder
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HistoricalEventHfDiedCause_Murdered
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HistoricalEventHfDiedCause_Obstacle
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HistoricalEventHfDiedCause_OldAge
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HistoricalEventHfDiedCause_PutToRest
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HistoricalEventHfDiedCause_Quit
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HistoricalEventHfDiedCause_Quitdead
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HistoricalEventHfDiedCause_Scare
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HistoricalEventHfDiedCause_ScaredToDeath
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HistoricalEventHfDiedCause_Shot
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HistoricalEventHfDiedCause_Slaughter
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HistoricalEventHfDiedCause_Slaughtered
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HistoricalEventHfDiedCause_Spike
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HistoricalEventHfDiedCause_Spikes
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HistoricalEventHfDiedCause_Struck
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HistoricalEventHfDiedCause_StruckDown
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HistoricalEventHfDiedCause_Suffocate
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HistoricalEventHfDiedCause_SuicideDrowned
|
||||
HistoricalEventHfDiedCause_SuicideLeaping
|
||||
HistoricalEventHfDiedCause_Thirst
|
||||
HistoricalEventHfDiedCause_Trap
|
||||
HistoricalEventHfDiedCause_Vanish
|
||||
)
|
||||
|
||||
func parseHistoricalEventHfDiedCause(s string) HistoricalEventHfDiedCause {
|
||||
switch s {
|
||||
case "air":
|
||||
return HistoricalEventHfDiedCause_Air
|
||||
case "behead":
|
||||
return HistoricalEventHfDiedCause_Behead
|
||||
case "bleed":
|
||||
return HistoricalEventHfDiedCause_Bleed
|
||||
case "blood":
|
||||
return HistoricalEventHfDiedCause_Blood
|
||||
case "blood drained":
|
||||
return HistoricalEventHfDiedCause_BloodDrained
|
||||
case "burn_alive":
|
||||
return HistoricalEventHfDiedCause_BurnAlive
|
||||
case "bury_alive":
|
||||
return HistoricalEventHfDiedCause_BuryAlive
|
||||
case "cavein":
|
||||
return HistoricalEventHfDiedCause_Cavein
|
||||
case "chasm":
|
||||
return HistoricalEventHfDiedCause_Chasm
|
||||
case "collision":
|
||||
return HistoricalEventHfDiedCause_Collision
|
||||
case "crucify":
|
||||
return HistoricalEventHfDiedCause_Crucify
|
||||
case "crushed":
|
||||
return HistoricalEventHfDiedCause_Crushed
|
||||
case "crushed bridge":
|
||||
return HistoricalEventHfDiedCause_CrushedBridge
|
||||
case "drain_blood":
|
||||
return HistoricalEventHfDiedCause_DrainBlood
|
||||
case "drawbridge":
|
||||
return HistoricalEventHfDiedCause_Drawbridge
|
||||
case "drown":
|
||||
return HistoricalEventHfDiedCause_Drown
|
||||
case "drown_alt":
|
||||
return HistoricalEventHfDiedCause_DrownAlt
|
||||
case "drown_alt2":
|
||||
return HistoricalEventHfDiedCause_DrownAltTwo
|
||||
case "encase_ice":
|
||||
return HistoricalEventHfDiedCause_EncaseIce
|
||||
case "exec beheaded":
|
||||
return HistoricalEventHfDiedCause_ExecBeheaded
|
||||
case "exec buried alive":
|
||||
return HistoricalEventHfDiedCause_ExecBuriedAlive
|
||||
case "exec burned alive":
|
||||
return HistoricalEventHfDiedCause_ExecBurnedAlive
|
||||
case "exec crucified":
|
||||
return HistoricalEventHfDiedCause_ExecCrucified
|
||||
case "exec drowned":
|
||||
return HistoricalEventHfDiedCause_ExecDrowned
|
||||
case "exec fed to beasts":
|
||||
return HistoricalEventHfDiedCause_ExecFedToBeasts
|
||||
case "exec generic":
|
||||
return HistoricalEventHfDiedCause_ExecGeneric
|
||||
case "exec hacked to pieces":
|
||||
return HistoricalEventHfDiedCause_ExecHackedToPieces
|
||||
case "execution_generic":
|
||||
return HistoricalEventHfDiedCause_ExecutionGeneric
|
||||
case "falling_object":
|
||||
return HistoricalEventHfDiedCause_FallingObject
|
||||
case "feed_to_beasts":
|
||||
return HistoricalEventHfDiedCause_FeedToBeasts
|
||||
case "flying object":
|
||||
return HistoricalEventHfDiedCause_FlyingObject
|
||||
case "freezing water":
|
||||
return HistoricalEventHfDiedCause_FreezingWater
|
||||
case "hack_to_pieces":
|
||||
return HistoricalEventHfDiedCause_HackToPieces
|
||||
case "heat":
|
||||
return HistoricalEventHfDiedCause_Heat
|
||||
case "hunger":
|
||||
return HistoricalEventHfDiedCause_Hunger
|
||||
case "infection":
|
||||
return HistoricalEventHfDiedCause_Infection
|
||||
case "leapt_from_height":
|
||||
return HistoricalEventHfDiedCause_LeaptFromHeight
|
||||
case "melt":
|
||||
return HistoricalEventHfDiedCause_Melt
|
||||
case "memorialize":
|
||||
return HistoricalEventHfDiedCause_Memorialize
|
||||
case "murder":
|
||||
return HistoricalEventHfDiedCause_Murder
|
||||
case "murdered":
|
||||
return HistoricalEventHfDiedCause_Murdered
|
||||
case "obstacle":
|
||||
return HistoricalEventHfDiedCause_Obstacle
|
||||
case "old age":
|
||||
return HistoricalEventHfDiedCause_OldAge
|
||||
case "old_age":
|
||||
return HistoricalEventHfDiedCause_OldAge
|
||||
case "put to rest":
|
||||
return HistoricalEventHfDiedCause_PutToRest
|
||||
case "quit":
|
||||
return HistoricalEventHfDiedCause_Quit
|
||||
case "quitdead":
|
||||
return HistoricalEventHfDiedCause_Quitdead
|
||||
case "scare":
|
||||
return HistoricalEventHfDiedCause_Scare
|
||||
case "scared to death":
|
||||
return HistoricalEventHfDiedCause_ScaredToDeath
|
||||
case "shot":
|
||||
return HistoricalEventHfDiedCause_Shot
|
||||
case "slaughter":
|
||||
return HistoricalEventHfDiedCause_Slaughter
|
||||
case "slaughtered":
|
||||
return HistoricalEventHfDiedCause_Slaughtered
|
||||
case "spike":
|
||||
return HistoricalEventHfDiedCause_Spike
|
||||
case "spikes":
|
||||
return HistoricalEventHfDiedCause_Spikes
|
||||
case "struck":
|
||||
return HistoricalEventHfDiedCause_Struck
|
||||
case "struck_down":
|
||||
return HistoricalEventHfDiedCause_StruckDown
|
||||
case "suffocate":
|
||||
return HistoricalEventHfDiedCause_Suffocate
|
||||
case "suicide drowned":
|
||||
return HistoricalEventHfDiedCause_SuicideDrowned
|
||||
case "suicide leaping":
|
||||
return HistoricalEventHfDiedCause_SuicideLeaping
|
||||
case "thirst":
|
||||
return HistoricalEventHfDiedCause_Thirst
|
||||
case "trap":
|
||||
return HistoricalEventHfDiedCause_Trap
|
||||
case "vanish":
|
||||
return HistoricalEventHfDiedCause_Vanish
|
||||
}
|
||||
return HistoricalEventHfDiedCause_Unknown
|
||||
}
|
||||
|
||||
func (s HistoricalEventHfDiedCause) String() string {
|
||||
switch s {
|
||||
case HistoricalEventHfDiedCause_Air:
|
||||
return "air"
|
||||
case HistoricalEventHfDiedCause_Behead:
|
||||
return "behead"
|
||||
case HistoricalEventHfDiedCause_Bleed:
|
||||
return "bleed"
|
||||
case HistoricalEventHfDiedCause_Blood:
|
||||
return "blood"
|
||||
case HistoricalEventHfDiedCause_BloodDrained:
|
||||
return "blood drained"
|
||||
case HistoricalEventHfDiedCause_BurnAlive:
|
||||
return "burn alive"
|
||||
case HistoricalEventHfDiedCause_BuryAlive:
|
||||
return "bury alive"
|
||||
case HistoricalEventHfDiedCause_Cavein:
|
||||
return "cavein"
|
||||
case HistoricalEventHfDiedCause_Chasm:
|
||||
return "chasm"
|
||||
case HistoricalEventHfDiedCause_Collision:
|
||||
return "collision"
|
||||
case HistoricalEventHfDiedCause_Crucify:
|
||||
return "crucify"
|
||||
case HistoricalEventHfDiedCause_Crushed:
|
||||
return "crushed"
|
||||
case HistoricalEventHfDiedCause_CrushedBridge:
|
||||
return "crushed bridge"
|
||||
case HistoricalEventHfDiedCause_DrainBlood:
|
||||
return "drain blood"
|
||||
case HistoricalEventHfDiedCause_Drawbridge:
|
||||
return "drawbridge"
|
||||
case HistoricalEventHfDiedCause_Drown:
|
||||
return "drown"
|
||||
case HistoricalEventHfDiedCause_DrownAlt:
|
||||
return "drown alt"
|
||||
case HistoricalEventHfDiedCause_DrownAltTwo:
|
||||
return "drown alt two"
|
||||
case HistoricalEventHfDiedCause_EncaseIce:
|
||||
return "encase ice"
|
||||
case HistoricalEventHfDiedCause_ExecBeheaded:
|
||||
return "exec beheaded"
|
||||
case HistoricalEventHfDiedCause_ExecBuriedAlive:
|
||||
return "exec buried alive"
|
||||
case HistoricalEventHfDiedCause_ExecBurnedAlive:
|
||||
return "exec burned alive"
|
||||
case HistoricalEventHfDiedCause_ExecCrucified:
|
||||
return "exec crucified"
|
||||
case HistoricalEventHfDiedCause_ExecDrowned:
|
||||
return "exec drowned"
|
||||
case HistoricalEventHfDiedCause_ExecFedToBeasts:
|
||||
return "exec fed to beasts"
|
||||
case HistoricalEventHfDiedCause_ExecGeneric:
|
||||
return "exec generic"
|
||||
case HistoricalEventHfDiedCause_ExecHackedToPieces:
|
||||
return "exec hacked to pieces"
|
||||
case HistoricalEventHfDiedCause_ExecutionGeneric:
|
||||
return "execution generic"
|
||||
case HistoricalEventHfDiedCause_FallingObject:
|
||||
return "falling object"
|
||||
case HistoricalEventHfDiedCause_FeedToBeasts:
|
||||
return "feed to beasts"
|
||||
case HistoricalEventHfDiedCause_FlyingObject:
|
||||
return "flying object"
|
||||
case HistoricalEventHfDiedCause_FreezingWater:
|
||||
return "freezing water"
|
||||
case HistoricalEventHfDiedCause_HackToPieces:
|
||||
return "hack to pieces"
|
||||
case HistoricalEventHfDiedCause_Heat:
|
||||
return "heat"
|
||||
case HistoricalEventHfDiedCause_Hunger:
|
||||
return "hunger"
|
||||
case HistoricalEventHfDiedCause_Infection:
|
||||
return "infection"
|
||||
case HistoricalEventHfDiedCause_LeaptFromHeight:
|
||||
return "leapt from height"
|
||||
case HistoricalEventHfDiedCause_Melt:
|
||||
return "melt"
|
||||
case HistoricalEventHfDiedCause_Memorialize:
|
||||
return "memorialize"
|
||||
case HistoricalEventHfDiedCause_Murder:
|
||||
return "murder"
|
||||
case HistoricalEventHfDiedCause_Murdered:
|
||||
return "murdered"
|
||||
case HistoricalEventHfDiedCause_Obstacle:
|
||||
return "obstacle"
|
||||
case HistoricalEventHfDiedCause_OldAge:
|
||||
return "old age"
|
||||
case HistoricalEventHfDiedCause_PutToRest:
|
||||
return "put to rest"
|
||||
case HistoricalEventHfDiedCause_Quit:
|
||||
return "quit"
|
||||
case HistoricalEventHfDiedCause_Quitdead:
|
||||
return "quitdead"
|
||||
case HistoricalEventHfDiedCause_Scare:
|
||||
return "scare"
|
||||
case HistoricalEventHfDiedCause_ScaredToDeath:
|
||||
return "scared to death"
|
||||
case HistoricalEventHfDiedCause_Shot:
|
||||
return "shot"
|
||||
case HistoricalEventHfDiedCause_Slaughter:
|
||||
return "slaughter"
|
||||
case HistoricalEventHfDiedCause_Slaughtered:
|
||||
return "slaughtered"
|
||||
case HistoricalEventHfDiedCause_Spike:
|
||||
return "spike"
|
||||
case HistoricalEventHfDiedCause_Spikes:
|
||||
return "spikes"
|
||||
case HistoricalEventHfDiedCause_Struck:
|
||||
return "struck"
|
||||
case HistoricalEventHfDiedCause_StruckDown:
|
||||
return "struck down"
|
||||
case HistoricalEventHfDiedCause_Suffocate:
|
||||
return "suffocate"
|
||||
case HistoricalEventHfDiedCause_SuicideDrowned:
|
||||
return "suicide drowned"
|
||||
case HistoricalEventHfDiedCause_SuicideLeaping:
|
||||
return "suicide leaping"
|
||||
case HistoricalEventHfDiedCause_Thirst:
|
||||
return "thirst"
|
||||
case HistoricalEventHfDiedCause_Trap:
|
||||
return "trap"
|
||||
case HistoricalEventHfDiedCause_Vanish:
|
||||
return "vanish"
|
||||
}
|
||||
return "unknown"
|
||||
}
|
||||
|
||||
func (s HistoricalEventHfDiedCause) MarshalJSON() ([]byte, error) {
|
||||
return json.Marshal(s.String())
|
||||
}
|
||||
|
||||
type HistoricalEventHfDiedDeathCause int
|
||||
|
||||
const (
|
||||
HistoricalEventHfDiedDeathCause_Unknown HistoricalEventHfDiedDeathCause = iota
|
||||
HistoricalEventHfDiedDeathCause_Behead
|
||||
HistoricalEventHfDiedDeathCause_Bleed
|
||||
HistoricalEventHfDiedDeathCause_BurnAlive
|
||||
HistoricalEventHfDiedDeathCause_BuryAlive
|
||||
HistoricalEventHfDiedDeathCause_Cavein
|
||||
HistoricalEventHfDiedDeathCause_Chasm
|
||||
HistoricalEventHfDiedDeathCause_Collision
|
||||
HistoricalEventHfDiedDeathCause_Crucify
|
||||
HistoricalEventHfDiedDeathCause_DrainBlood
|
||||
HistoricalEventHfDiedDeathCause_Drawbridge
|
||||
HistoricalEventHfDiedDeathCause_Drown
|
||||
HistoricalEventHfDiedDeathCause_DrownAlt
|
||||
HistoricalEventHfDiedDeathCause_DrownAltTwo
|
||||
HistoricalEventHfDiedDeathCause_EncaseIce
|
||||
HistoricalEventHfDiedDeathCause_ExecutionGeneric
|
||||
HistoricalEventHfDiedDeathCause_FallingObject
|
||||
HistoricalEventHfDiedDeathCause_FeedToBeasts
|
||||
HistoricalEventHfDiedDeathCause_HackToPieces
|
||||
HistoricalEventHfDiedDeathCause_Heat
|
||||
HistoricalEventHfDiedDeathCause_Hunger
|
||||
HistoricalEventHfDiedDeathCause_Infection
|
||||
HistoricalEventHfDiedDeathCause_LeaptFromHeight
|
||||
HistoricalEventHfDiedDeathCause_Melt
|
||||
HistoricalEventHfDiedDeathCause_Memorialize
|
||||
HistoricalEventHfDiedDeathCause_Murder
|
||||
HistoricalEventHfDiedDeathCause_OldAge
|
||||
HistoricalEventHfDiedDeathCause_Quit
|
||||
HistoricalEventHfDiedDeathCause_Scare
|
||||
HistoricalEventHfDiedDeathCause_Shot
|
||||
HistoricalEventHfDiedDeathCause_Slaughter
|
||||
HistoricalEventHfDiedDeathCause_Spike
|
||||
HistoricalEventHfDiedDeathCause_StruckDown
|
||||
HistoricalEventHfDiedDeathCause_Suffocate
|
||||
HistoricalEventHfDiedDeathCause_Thirst
|
||||
HistoricalEventHfDiedDeathCause_Trap
|
||||
HistoricalEventHfDiedDeathCause_Vanish
|
||||
)
|
||||
|
||||
func parseHistoricalEventHfDiedDeathCause(s string) HistoricalEventHfDiedDeathCause {
|
||||
switch s {
|
||||
case "behead":
|
||||
return HistoricalEventHfDiedDeathCause_Behead
|
||||
case "bleed":
|
||||
return HistoricalEventHfDiedDeathCause_Bleed
|
||||
case "burn_alive":
|
||||
return HistoricalEventHfDiedDeathCause_BurnAlive
|
||||
case "bury_alive":
|
||||
return HistoricalEventHfDiedDeathCause_BuryAlive
|
||||
case "cavein":
|
||||
return HistoricalEventHfDiedDeathCause_Cavein
|
||||
case "chasm":
|
||||
return HistoricalEventHfDiedDeathCause_Chasm
|
||||
case "collision":
|
||||
return HistoricalEventHfDiedDeathCause_Collision
|
||||
case "crucify":
|
||||
return HistoricalEventHfDiedDeathCause_Crucify
|
||||
case "drain_blood":
|
||||
return HistoricalEventHfDiedDeathCause_DrainBlood
|
||||
case "drawbridge":
|
||||
return HistoricalEventHfDiedDeathCause_Drawbridge
|
||||
case "drown":
|
||||
return HistoricalEventHfDiedDeathCause_Drown
|
||||
case "drown_alt":
|
||||
return HistoricalEventHfDiedDeathCause_DrownAlt
|
||||
case "drown_alt2":
|
||||
return HistoricalEventHfDiedDeathCause_DrownAltTwo
|
||||
case "encase_ice":
|
||||
return HistoricalEventHfDiedDeathCause_EncaseIce
|
||||
case "execution_generic":
|
||||
return HistoricalEventHfDiedDeathCause_ExecutionGeneric
|
||||
case "falling_object":
|
||||
return HistoricalEventHfDiedDeathCause_FallingObject
|
||||
case "feed_to_beasts":
|
||||
return HistoricalEventHfDiedDeathCause_FeedToBeasts
|
||||
case "hack_to_pieces":
|
||||
return HistoricalEventHfDiedDeathCause_HackToPieces
|
||||
case "heat":
|
||||
return HistoricalEventHfDiedDeathCause_Heat
|
||||
case "hunger":
|
||||
return HistoricalEventHfDiedDeathCause_Hunger
|
||||
case "infection":
|
||||
return HistoricalEventHfDiedDeathCause_Infection
|
||||
case "leapt_from_height":
|
||||
return HistoricalEventHfDiedDeathCause_LeaptFromHeight
|
||||
case "melt":
|
||||
return HistoricalEventHfDiedDeathCause_Melt
|
||||
case "memorialize":
|
||||
return HistoricalEventHfDiedDeathCause_Memorialize
|
||||
case "murder":
|
||||
return HistoricalEventHfDiedDeathCause_Murder
|
||||
case "old_age":
|
||||
return HistoricalEventHfDiedDeathCause_OldAge
|
||||
case "quit":
|
||||
return HistoricalEventHfDiedDeathCause_Quit
|
||||
case "scare":
|
||||
return HistoricalEventHfDiedDeathCause_Scare
|
||||
case "shot":
|
||||
return HistoricalEventHfDiedDeathCause_Shot
|
||||
case "slaughter":
|
||||
return HistoricalEventHfDiedDeathCause_Slaughter
|
||||
case "spike":
|
||||
return HistoricalEventHfDiedDeathCause_Spike
|
||||
case "struck_down":
|
||||
return HistoricalEventHfDiedDeathCause_StruckDown
|
||||
case "suffocate":
|
||||
return HistoricalEventHfDiedDeathCause_Suffocate
|
||||
case "thirst":
|
||||
return HistoricalEventHfDiedDeathCause_Thirst
|
||||
case "trap":
|
||||
return HistoricalEventHfDiedDeathCause_Trap
|
||||
case "vanish":
|
||||
return HistoricalEventHfDiedDeathCause_Vanish
|
||||
}
|
||||
return HistoricalEventHfDiedDeathCause_Unknown
|
||||
}
|
||||
|
||||
func (s HistoricalEventHfDiedDeathCause) String() string {
|
||||
switch s {
|
||||
case HistoricalEventHfDiedDeathCause_Behead:
|
||||
return "behead"
|
||||
case HistoricalEventHfDiedDeathCause_Bleed:
|
||||
return "bleed"
|
||||
case HistoricalEventHfDiedDeathCause_BurnAlive:
|
||||
return "burn alive"
|
||||
case HistoricalEventHfDiedDeathCause_BuryAlive:
|
||||
return "bury alive"
|
||||
case HistoricalEventHfDiedDeathCause_Cavein:
|
||||
return "cavein"
|
||||
case HistoricalEventHfDiedDeathCause_Chasm:
|
||||
return "chasm"
|
||||
case HistoricalEventHfDiedDeathCause_Collision:
|
||||
return "collision"
|
||||
case HistoricalEventHfDiedDeathCause_Crucify:
|
||||
return "crucify"
|
||||
case HistoricalEventHfDiedDeathCause_DrainBlood:
|
||||
return "drain blood"
|
||||
case HistoricalEventHfDiedDeathCause_Drawbridge:
|
||||
return "drawbridge"
|
||||
case HistoricalEventHfDiedDeathCause_Drown:
|
||||
return "drown"
|
||||
case HistoricalEventHfDiedDeathCause_DrownAlt:
|
||||
return "drown alt"
|
||||
case HistoricalEventHfDiedDeathCause_DrownAltTwo:
|
||||
return "drown alt two"
|
||||
case HistoricalEventHfDiedDeathCause_EncaseIce:
|
||||
return "encase ice"
|
||||
case HistoricalEventHfDiedDeathCause_ExecutionGeneric:
|
||||
return "execution generic"
|
||||
case HistoricalEventHfDiedDeathCause_FallingObject:
|
||||
return "falling object"
|
||||
case HistoricalEventHfDiedDeathCause_FeedToBeasts:
|
||||
return "feed to beasts"
|
||||
case HistoricalEventHfDiedDeathCause_HackToPieces:
|
||||
return "hack to pieces"
|
||||
case HistoricalEventHfDiedDeathCause_Heat:
|
||||
return "heat"
|
||||
case HistoricalEventHfDiedDeathCause_Hunger:
|
||||
return "hunger"
|
||||
case HistoricalEventHfDiedDeathCause_Infection:
|
||||
return "infection"
|
||||
case HistoricalEventHfDiedDeathCause_LeaptFromHeight:
|
||||
return "leapt from height"
|
||||
case HistoricalEventHfDiedDeathCause_Melt:
|
||||
return "melt"
|
||||
case HistoricalEventHfDiedDeathCause_Memorialize:
|
||||
return "memorialize"
|
||||
case HistoricalEventHfDiedDeathCause_Murder:
|
||||
return "murder"
|
||||
case HistoricalEventHfDiedDeathCause_OldAge:
|
||||
return "old age"
|
||||
case HistoricalEventHfDiedDeathCause_Quit:
|
||||
return "quit"
|
||||
case HistoricalEventHfDiedDeathCause_Scare:
|
||||
return "scare"
|
||||
case HistoricalEventHfDiedDeathCause_Shot:
|
||||
return "shot"
|
||||
case HistoricalEventHfDiedDeathCause_Slaughter:
|
||||
return "slaughter"
|
||||
case HistoricalEventHfDiedDeathCause_Spike:
|
||||
return "spike"
|
||||
case HistoricalEventHfDiedDeathCause_StruckDown:
|
||||
return "struck down"
|
||||
case HistoricalEventHfDiedDeathCause_Suffocate:
|
||||
return "suffocate"
|
||||
case HistoricalEventHfDiedDeathCause_Thirst:
|
||||
return "thirst"
|
||||
case HistoricalEventHfDiedDeathCause_Trap:
|
||||
return "trap"
|
||||
case HistoricalEventHfDiedDeathCause_Vanish:
|
||||
return "vanish"
|
||||
}
|
||||
return "unknown"
|
||||
}
|
||||
|
||||
func (s HistoricalEventHfDiedDeathCause) MarshalJSON() ([]byte, error) {
|
||||
return json.Marshal(s.String())
|
||||
}
|
||||
|
||||
type HistoricalEventHfDiedShooterItemSubtype int
|
||||
|
||||
const (
|
||||
|
@ -9320,8 +9847,7 @@ func (s HistoricalEventHfDiedShooterItemType) MarshalJSON() ([]byte, error) {
|
|||
}
|
||||
|
||||
type HistoricalEventHfDied struct {
|
||||
Cause string `json:"cause" legend:"base"` // cause
|
||||
DeathCause string `json:"deathCause" legend:"plus"` // death_cause
|
||||
Cause HistoricalEventHfDiedCause `json:"cause" legend:"base"` // cause
|
||||
FeatureLayerId int `json:"featureLayerId" legend:"base"` // feature_layer_id
|
||||
Hfid int `json:"hfid" legend:"base"` // hfid
|
||||
ItemSubtype string `json:"itemSubtype" legend:"plus"` // item_subtype
|
||||
|
@ -9358,24 +9884,12 @@ func (x *HistoricalEventHfDied) Type() string { return "hf died"
|
|||
func (x *HistoricalEventHfDied) RelatedToEntity(id int) bool { return false }
|
||||
func (x *HistoricalEventHfDied) RelatedToHf(id int) bool { return x.Hfid == id || x.SlayerHfid == id }
|
||||
func (x *HistoricalEventHfDied) RelatedToArtifact(id int) bool {
|
||||
return x.ShooterArtifactId == id || x.ShooterItem == id
|
||||
return x.ShooterArtifactId == id || x.ShooterItem == id || x.SlayerItemId == id || x.SlayerShooterItemId == id
|
||||
}
|
||||
func (x *HistoricalEventHfDied) RelatedToSite(id int) bool { return x.SiteId == id }
|
||||
func (x *HistoricalEventHfDied) RelatedToRegion(id int) bool { return x.SubregionId == id }
|
||||
|
||||
func (x *HistoricalEventHfDied) CheckFields() {
|
||||
if x.DeathCause != x.Cause && x.DeathCause != "" && x.Cause != "" {
|
||||
sameFields["HistoricalEventHfDied"]["DeathCause"]["Cause"] = false
|
||||
}
|
||||
if x.ItemSubtype != x.Cause && x.ItemSubtype != "" && x.Cause != "" {
|
||||
sameFields["HistoricalEventHfDied"]["ItemSubtype"]["Cause"] = false
|
||||
}
|
||||
if x.ItemType != x.Cause && x.ItemType != "" && x.Cause != "" {
|
||||
sameFields["HistoricalEventHfDied"]["ItemType"]["Cause"] = false
|
||||
}
|
||||
if x.Mat != x.Cause && x.Mat != "" && x.Cause != "" {
|
||||
sameFields["HistoricalEventHfDied"]["Mat"]["Cause"] = false
|
||||
}
|
||||
if x.ShooterArtifactId != x.FeatureLayerId {
|
||||
sameFields["HistoricalEventHfDied"]["ShooterArtifactId"]["FeatureLayerId"] = false
|
||||
}
|
||||
|
@ -9418,15 +9932,13 @@ func (x *HistoricalEventHfDied) CheckFields() {
|
|||
if x.ShooterItem != x.SubregionId {
|
||||
sameFields["HistoricalEventHfDied"]["ShooterItem"]["SubregionId"] = false
|
||||
}
|
||||
if x.ShooterMat != x.Cause && x.ShooterMat != "" && x.Cause != "" {
|
||||
sameFields["HistoricalEventHfDied"]["ShooterMat"]["Cause"] = false
|
||||
}
|
||||
}
|
||||
|
||||
func (x *HistoricalEventHfDied) MarshalJSON() ([]byte, error) {
|
||||
d := make(map[string]any)
|
||||
d["cause"] = x.Cause
|
||||
d["deathCause"] = x.DeathCause
|
||||
if x.Cause != 0 {
|
||||
d["cause"] = x.Cause
|
||||
}
|
||||
if x.FeatureLayerId != -1 {
|
||||
d["featureLayerId"] = x.FeatureLayerId
|
||||
}
|
||||
|
@ -12954,7 +13466,7 @@ func (x *HistoricalEventMasterpieceFood) RelatedToEntity(id int) bool {
|
|||
return x.EntityId == id || x.MakerEntity == id
|
||||
}
|
||||
func (x *HistoricalEventMasterpieceFood) RelatedToHf(id int) bool { return x.Hfid == id }
|
||||
func (x *HistoricalEventMasterpieceFood) RelatedToArtifact(id int) bool { return false }
|
||||
func (x *HistoricalEventMasterpieceFood) RelatedToArtifact(id int) bool { return x.ItemId == id }
|
||||
func (x *HistoricalEventMasterpieceFood) RelatedToSite(id int) bool {
|
||||
return x.Site == id || x.SiteId == id
|
||||
}
|
||||
|
@ -13060,7 +13572,7 @@ func NewHistoricalEventMasterpieceItem() *HistoricalEventMasterpieceItem {
|
|||
func (x *HistoricalEventMasterpieceItem) Type() string { return "masterpiece item" }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToEntity(id int) bool { return x.EntityId == id }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToHf(id int) bool { return x.Hfid == id }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToArtifact(id int) bool { return false }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToArtifact(id int) bool { return x.ItemId == id }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToSite(id int) bool { return x.SiteId == id }
|
||||
func (x *HistoricalEventMasterpieceItem) RelatedToRegion(id int) bool { return false }
|
||||
|
||||
|
@ -28952,7 +29464,7 @@ func parseHistoricalEventHfDied(p *util.XMLParser) (*HistoricalEventHfDied, erro
|
|||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
obj.Cause = txt(data)
|
||||
obj.Cause = parseHistoricalEventHfDiedCause(txt(data))
|
||||
case "feature_layer_id":
|
||||
data, err := p.Value()
|
||||
if err != nil {
|
||||
|
@ -29042,7 +29554,7 @@ func parseHistoricalEventHfDiedPlus(p *util.XMLParser, obj *HistoricalEventHfDie
|
|||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
obj.DeathCause = txt(data)
|
||||
obj.Cause = parseHistoricalEventHfDiedCause(txt(data))
|
||||
case "item":
|
||||
data, err := p.Value()
|
||||
if err != nil {
|
||||
|
|
|
@ -6,16 +6,25 @@
|
|||
"Site": "SiteId"
|
||||
},
|
||||
"HistoricalEventAgreementMade": {
|
||||
"Site": "SiteId"
|
||||
"Destination": "SiteId",
|
||||
"Site": "SiteId",
|
||||
"Source": "SiteId"
|
||||
},
|
||||
"HistoricalEventAgreementRejected": {
|
||||
"Site": "SiteId"
|
||||
"Destination": "SiteId",
|
||||
"Site": "SiteId",
|
||||
"Source": "SiteId"
|
||||
},
|
||||
"HistoricalEventDiplomatLost": {
|
||||
"Entity": "SiteId",
|
||||
"Involved": "SiteId",
|
||||
"Site": "SiteId"
|
||||
},
|
||||
"HistoricalEventHfDied": {
|
||||
"DeathCause": "Cause",
|
||||
"ShooterItemSubtype": "Cause",
|
||||
"ShooterItemType": "Cause"
|
||||
},
|
||||
"HistoricalEventPeaceAccepted": {
|
||||
"Site": "SiteId"
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue