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Allow empty "shortId" (client side)
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@ -637,9 +637,6 @@ func (c *REALITYConfig) Build() (proto.Message, error) {
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if config.PublicKey, err = base64.RawURLEncoding.DecodeString(c.PublicKey); err != nil || len(config.PublicKey) != 32 {
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if config.PublicKey, err = base64.RawURLEncoding.DecodeString(c.PublicKey); err != nil || len(config.PublicKey) != 32 {
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return nil, newError(`invalid "publicKey": `, c.PublicKey)
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return nil, newError(`invalid "publicKey": `, c.PublicKey)
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}
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}
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if c.ShortId == "" {
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return nil, newError(`empty "shortId"`)
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}
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config.ShortId = make([]byte, 8)
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config.ShortId = make([]byte, 8)
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if _, err = hex.Decode(config.ShortId, []byte(c.ShortId)); err != nil {
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if _, err = hex.Decode(config.ShortId, []byte(c.ShortId)); err != nil {
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return nil, newError(`invalid "shortId": `, c.ShortId)
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return nil, newError(`invalid "shortId": `, c.ShortId)
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